Procyal
Creature 8- Perception
- +18; darkvision
- Languages
- Common, Diabolic, Draconic, Empyrean, Halfling, speak with animals, truespeech
- Skills
- Acrobatics +14, Deception +18, Diplomacy +16, Medicine +16, Nature +16, Religion +16, Society +17, Stealth +16, Survival +16, Thievery +14
- Str +4, Dex +4, Con +6, Int +5, Wis +6, Cha +4
- Items
- shortsword
Constant Spells
- AC
- 26; Fort +16, Ref +14, Will +18
- HP
- 170; Weaknesses unholy 10
- Speed
- 25 feet
Melee ◆ claw +18 (agile, holy, magical, unarmed), Damage 2d8+10 slashing plus 1d6 spirit
Melee ◆ shortsword +19 (agile, finesse, holy, magical, versatile s), Damage 2d6+10 piercing plus 1d6 spirit
Divine Innate Spells DC 26, attack +18; 4th suggestion (at will), translocate, calm, dispel magic, illusory creature, charm; 3rd heroism; 2nd invisibility; Constant (5th) truespeech, speak with animals
Champion Focus Spells DC 26, attack +18; 1st lay on hands
Change Shape ◆ (concentrate, divine, polymorph) The procyal can transform only into a specifc individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.
Raccoon's Whimsy Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning. Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the Aid reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.
Source: Pathfinder Monster Core 2