Nosferatu Thrall
Creature 8- Perception
- +16
- Languages
- Common
- Skills
- Acrobatics +13, Athletics +14, Deception +15, Religion +14
- Str +4, Dex +3, Con +2, Int +2, Wis +2, Cha +1
- Items
- greatclub
- AC
- 26; Fort +16, Ref +17, Will +14
- HP
- 135; Weaknesses mental 10
Fast Healing 5
Mindbound (divine) A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the Controlled condition, the thrall's master rolls a counteract check against it using their Dominate DC – 10 as the counteract check modifier.
Rally ⟲ Trigger The thrall ends their turn more than 30 feet away from their master
Effect The thrall Strides up to their Speed toward their master.
- Speed
- 25 feet
Melee ◆ greatclub +19 (backswing, magical, shove), Damage 2d10+10 bludgeoning
Melee ◆ fist +18 (agile, nonlethal), Damage 2d6+10 bludgeoning
Mortal Shield ⟲ Trigger The thrall's master would take damage from a Strike or spell attack and is in an adjacent square
Effect The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.
Swing Back ◆ Frequency once per round
Requirements The nosferatu thrall's last action was a greatclub Strike that missed
Effect The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty.
Source: Pathfinder Monster Core 2