Phantom Beast
Creature 8- Perception
- +18; darkvision
- Languages
- Telepathy 100 feet
- Skills
- Diplomacy +16, Intimidation +18, Occultism +14, Thievery +18
- Str −5, Dex +6, Con +1, Int +0, Wis +4, Cha +6
Telepathy 100 feet (aura, magical, mental)
Walk the Ethereal Line ◆◆ The phantom walks the thin line between the Ethereal and Universe in order to exist on both planes simultaneously.
They can shift back to solely the Ethereal Plane by using this ability again.
- AC
- 26; Fort +13, Ref +18, Will +16; -1 status to all saves vs. death effects
- HP
- 120; Immunities disease, paralyzed, poison, precision, bleed; Resistances all damage 8 (except force or ghost touch or spirit) (double resistance vs. non magical)
Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
- Speed
- 0 feet, fly 35 feet
Melee ◆ phantom horn +18 (agile, finesse, magical), Damage 2d8+8 piercing
Occult Innate Spells DC 28, attack +20; 4th spiritual armament, phantom pain, sleep; Cantrips (1st) daze, telekinetic projectile
Phantom Touch (spirit) Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Grab Item ◆ The phantom beast attempts to Steal one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically.
Source: Pathfinder Monster Core