Sarglagon
Creature 8- Perception
- +18; greater darkvision, see invisibility
- Languages
- Diabolic, Empyrean, Telepathy 100 feet
- Skills
- Arcana +14, Athletics +18, Deception +15, Diplomacy +15, Intimidation +17, Stealth +15
- Str +6, Dex +3, Con +4, Int +2, Wis +4, Cha +3
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 27; Fort +18, Ref +13, Will +16; +1 status to all saves vs. magic
- HP
- 120; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 10
Heavy Aura (aura, divine, incapacitation) 10 feet.
A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.
Success The creature is unaffected.
Failure The creature is encumbered while it remains in the area. If the creature is already encumbered, it is Immobilized while it remains within the aura.
Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura.
Stygian Guardian ⟲ Trigger A creature or object within the sarglagon's reach is targeted by an attack
Effect The sarglagon interposes themself, giving the creature or object Standard Cover against the attack (+2 circumstance bonus to AC), or Greater Cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.
- Speed
- 25 feet, fly 25 feet, swim 30 feet
Melee ◆ fangs +20 (magical, unholy), Damage 2d12+9 piercing
Melee ◆ tentacle arm +20 (agile, magical, unholy), Damage 2d8+9 bludgeoning plus Sarglagon Venom
Divine Innate Spells DC 23, attack +18; 5th control water, translocate; 4th hydraulic torrent, translocate (at will), unfettered movement; Constant (2nd) see the unseen
Drown ◆◆ (divine, incapacitation) The sarglagon conjures murky water to fill the lungs of a creature within 30 feet of it that can't breathe water. The target must attempt a DC 26 Fortitude save.
Critical Success The target is unaffected.
Success The target coughs up water and is Sickened 1.
Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.
Critical Failure The target falls Unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.
Sarglagon Venom (poison) Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Clumsy 1 (1 round)
Stage 2 3d6 poison damage and Clumsy 2 (1 round)
Source: Pathfinder Monster Core