Plague Zombie

Creature 1
  • Medium
  • mindless
  • undead
  • unholy
  • zombie
Perception
+3; darkvision
Skills
Athletics +9
Str +4, Dex −2, Con +3, Int −5, Wis +0, Cha −2

Slow A zombie is permanently Slowed 1 and can't use reactions.

AC
13; Fort +6, Ref +3, Will +4
HP
50, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10

Void Healing

Speed
25 feet

Melee ◆ fist +9 (unarmed), Damage 1d8+4 bludgeoning plus Grab plus Zombie Rot

Melee ◆ jaws +9 (unarmed), Damage 1d12+4 piercing plus Zombie Rot

Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.

Saving Throw DC 18 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the plague zombie to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors