Plague Zombie
Creature 1- Perception
- +3; darkvision
- Skills
- Athletics +9
- Str +4, Dex −2, Con +3, Int −5, Wis +0, Cha −2
Slow A zombie is permanently Slowed 1 and can't use reactions.
- AC
- 13; Fort +6, Ref +3, Will +4
- HP
- 50, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10
Void Healing
- Speed
- 25 feet
Melee ◆ fist +9 (unarmed), Damage 1d8+4 bludgeoning plus Grab plus Zombie Rot
Melee ◆ jaws +9 (unarmed), Damage 1d12+4 piercing plus Zombie Rot
Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.
Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately
Grab ◆
Source: Pathfinder Monster Core