Oread Guard

Creature 1
  • Medium
  • human
  • humanoid
  • oread
Perception
+5
Languages
Common, Petran, Pyric, Sussuran, Thalassic
Skills
Acrobatics +5, Athletics +7, Crafting +3, Deception +6, Diplomacy +7, Medicine +5, Occultism +4, Performance +7, Society +4, Survival +5
Str +2, Dex +2, Con +0, Int +1, Wis +0, Cha +4
Items
bastard sword, light hammer, steel shield, full plate
AC
15; Fort +3, Ref +5, Will +5
HP
16

Reactive Strike ⟲

Shield Block ⟲

Speed
20 feet

Melee ◆ bastard sword +9 (two hand d12), Damage 1d8+4 slashing

Ranged ◆ light hammer +6 (agile, thrown 20 feet), Damage 1d6+4 bludgeoning

Vicious Blow ◆◆ Effect The oread guard makes a melee Strike. This counts as two attacks when calculating the guard's multiple attack penalty. If this Strike hits, the oread guard deals an extra die of weapon damage.

Source: Pathfinder Monster Core 2

Running this fight? Add the oread guard to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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