Nosoi
Creature 1- Perception
- +6; darkvision, lifesense 60 feet
- Languages
- Chthonian, Diabolic, Empyrean, Requian
- Skills
- Acrobatics +6, Library Lore +8, Performance +6, Religion +6, Society +2, Stealth +6
- Str −1, Dex +3, Con +1, Int +1, Wis +1, Cha +3
Lifesense 60 feet
- AC
- 16; Fort +4, Ref +8, Will +6
- HP
- 18; Immunities death effects, disease; Resistances void 3, poison 3
- Speed
- 15 feet, fly 40 feet
Melee ◆ beak +6 (finesse, magical, reach 0 feet, unarmed), Damage 1d4-1 piercing plus Shepherd's Touch
Divine Innate Spells DC 16, attack +8; 4th read omens, talking corpse; 2nd invisibility (at will, self only), noise blast
Change Shape ◆ (concentrate, divine, polymorph) The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes.
Haunting Melody ◆ (auditory, concentrate, divine, incapacitation, mental) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts until the end of the nosoi's next turn, but the nosoi can Sustain it. A creature that succeeds at its save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead.
Psychopomps are immune to this ability.
Failure The creature is Fascinated with the nosoi.
Critical Failure The creature is fascinated with the nosoi and must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
Shepherd's Touch A nosoi's Strikes have the benefit of a Ghost Touch property rune and deal an additional 1d6 void damage to living creatures or 1d6 vitality damage to undead.
Source: Pathfinder Monster Core