Naiad

Creature 1
  • Medium
  • amphibious
  • fey
  • nymph
  • water
Perception
+6; low light vision
Languages
Common, Elven, Fey, Thalassic
Skills
Acrobatics +6, Athletics +3, Diplomacy +7, Nature +6, Stealth +6, Survival +4
Str +0, Dex +3, Con +0, Int +1, Wis +1, Cha +4

Animal Empathy The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.

Constant Spells

AC
14; Fort +3, Ref +6, Will +8
HP
20; Weaknesses cold iron 3; Resistances fire 3

Water Dependent A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.

Speed
25 feet, swim 25 feet

Melee ◆ aqueous fist +8 (agile, finesse, magical, water), Damage 1d8 bludgeoning

Ranged ◆ water orb +8 (magical, water), Damage 1d6 bludgeoning

Primal Innate Spells DC 17, attack +9; 1st charm, create water, hydraulic push, tidal surge (at will)

Water Healing (healing, primal, vitality) For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 Hit Points.

Source: Pathfinder Monster Core

Running this fight? Add the naiad to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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