Naiad
Creature 1- Perception
- +6; low light vision
- Languages
- Common, Elven, Fey, Thalassic
- Skills
- Acrobatics +6, Athletics +3, Diplomacy +7, Nature +6, Stealth +6, Survival +4
- Str +0, Dex +3, Con +0, Int +1, Wis +1, Cha +4
Animal Empathy The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Constant Spells
- AC
- 14; Fort +3, Ref +6, Will +8
- HP
- 20; Weaknesses cold iron 3; Resistances fire 3
Water Dependent A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.
- Speed
- 25 feet, swim 25 feet
Melee ◆ aqueous fist +8 (agile, finesse, magical, water), Damage 1d8 bludgeoning
Ranged ◆ water orb +8 (magical, water), Damage 1d6 bludgeoning
Primal Innate Spells DC 17, attack +9; 1st charm, create water, hydraulic push, tidal surge (at will)
Water Healing (healing, primal, vitality) For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 Hit Points.
Source: Pathfinder Monster Core