Lyrakien

Creature 1
  • Tiny
  • azata
  • celestial
  • holy
Perception
+8; darkvision
Languages
Common, Diabolic, Draconic, Empyrean
Skills
Acrobatics +9, Diplomacy +6, Performance +8, Religion +6, Stealth +7
Str −2, Dex +4, Con +1, Int +1, Wis +3, Cha +3

Constant Spells

AC
17; Fort +4, Ref +7, Will +6
HP
25; Weaknesses cold iron 3, unholy 3
Speed
25 feet, fly 50 feet, unfettered movement

Melee ◆ fist +7 (agile, finesse, holy, magical, reach 0 feet, unarmed), Damage 1d4-2 bludgeoning

Ranged ◆ starlight ray +7 (holy, light), Damage 2d4 spirit

Divine Innate Spells DC 17, attack +9; 4th read omens; 1st heal, illusory object; Cantrips (1st) daze, detect magic, light; Constant (4th) unfettered movement

Starlight Blast ◆◆ (holy, light) The lyrakien unleashes a blast of holy starlight in a 5-foot emanation. Enemies in the area take 2d6 spirit damage with a DC 17 basic Reflex save. The lyrakien can't use Starlight Blast or their starlight ray ranged attack for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the lyrakien to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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