Dybbuk
Creature 15- Perception
- +27; darkvision
- Languages
- Aklo, Chthonian, Common, Telepathy 100 feet
- Skills
- Acrobatics +28, Deception +31, Diplomacy +27, Intimidation +29, Stealth +28
- Str −5, Dex +7, Con +0, Int +1, Wis +6, Cha +8
Telepathy 100 feet (aura, magical, mental)
At-Will Spells
- AC
- 35; Fort +21, Ref +28, Will +29
- HP
- 175, void healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious, bleed; Resistances all damage 10 (except force or ghost touch or spirit or vitality) (double resistance vs. non magical)
Frightful Presence (aura, emotion, fear, mental) 30 feet. DC 33 Will
Void Healing
- Speed
- 0 feet, fly 50 feet
Melee ◆ ghostly hand +28 (agile, finesse, magical, unholy), Damage 3d10+14 void plus 2d6 spirit
Occult Innate Spells DC 36, attack +30; 6th dominate, never mind, telekinetic maneuver (at will); 5th chilling darkness, fear; 4th rewrite memory; 3rd fear (at will); Cantrips (1st) telekinetic projectile
Malevolent Possession ◆◆ (incapacitation, mental, occult, possession) The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (DC 34 Will) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't Unconscious, and aren't Paralyzed when the effect ends, though they take 5d6 spirit damage if the body is knocked unconscious or killed.
If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.
Source: Pathfinder Monster Core