Hryngar Bombardier

Creature 1
  • Medium
  • duergar
  • dwarf
  • humanoid
Perception
+4; darkvision
Languages
Common, Dwarven, Sakvroth
Skills
Acrobatics +6, Crafting +6, Occultism +6, Stealth +6, Survival +4
Str +1, Dex +3, Con +2, Int +3, Wis +1, Cha −1
Items
warhammer, alchemical grenade (acid) (2), alchemical grenade (fire) (2), alchemical grenade (cold) (2), studded leather armor, alchemist's toolkit

Alchemical Grenades A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.

AC
18; Fort +7, Ref +8, Will +4; +2 status to all saves vs. magic
HP
20

Light Blindness

Speed
20 feet

Melee ◆ warhammer +4 (shove), Damage 1d8+1 bludgeoning

Ranged ◆ alchemical grenade +8 (splash), Damage 1d6 acid

Occult Innate Spells DC 17, attack +9; 2nd blood vendetta, paranoia; Cantrips (1st) sigil

Quick Bombardier ◆ The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.

Source: Pathfinder Monster Core

Running this fight? Add the hryngar bombardier to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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