Hryngar Bombardier
Creature 1- Perception
- +4; darkvision
- Languages
- Common, Dwarven, Sakvroth
- Skills
- Acrobatics +6, Crafting +6, Occultism +6, Stealth +6, Survival +4
- Str +1, Dex +3, Con +2, Int +3, Wis +1, Cha −1
- Items
- warhammer, alchemical grenade (acid) (2), alchemical grenade (fire) (2), alchemical grenade (cold) (2), studded leather armor, alchemist's toolkit
Alchemical Grenades A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.
- AC
- 18; Fort +7, Ref +8, Will +4; +2 status to all saves vs. magic
- HP
- 20
Light Blindness
- Speed
- 20 feet
Melee ◆ warhammer +4 (shove), Damage 1d8+1 bludgeoning
Ranged ◆ alchemical grenade +8 (splash), Damage 1d6 acid
Occult Innate Spells DC 17, attack +9; 2nd blood vendetta, paranoia; Cantrips (1st) sigil
Quick Bombardier ◆ The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.
Source: Pathfinder Monster Core