House Drake
Creature 1- Perception
- +8; darkvision, scent (imprecise) 30 feet
- Languages
- Chthonian, Common, Daemonic, Diabolic, Draconic
- Skills
- Acrobatics +7, Society +4, Stealth +7, Survival +6
- Str +1, Dex +4, Con +2, Int +1, Wis +3, Cha +2
- AC
- 17; Fort +6, Ref +8, Will +10
- HP
- 15; Immunities sleep, paralyzed
Ferocious Will ⟲ (arcane, mental) Trigger The house drake succeeds at a saving throw against a magical mental effect
Effect The house drake sends a blast of magical feedback at the effect's source, dealing 2d6 mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also Slowed 1 for 1 round.
- Speed
- 15 feet, fly 40 feet
Melee ◆ jaws +9 (agile, finesse), Damage 1d8 + 1 piercing plus Silver Strike
Arcane Innate Spells DC 17, attack +9; 2nd mist, see the unseen; 1st alarm, soothe
Silver Breath ◆◆ (arcane, mental) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become Stupefied 2 for 1 round. The house drake can't use Silver Breath again for 1d4 rounds.
Silver Strike House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver.
Source: Pathfinder Monster Core 2