Hunting Spider
Creature 1- Perception
- +7 web sense; darkvision
- Skills
- Acrobatics +7, Athletics +5, Stealth +7
- Str +2, Dex +4, Con +1, Int −5, Wis +2, Cha −4
Web Sense The hunting spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
- AC
- 17; Fort +6, Ref +9, Will +5
- HP
- 16
Spring Upon Prey ⟲ Requirements Initiative has not yet been rolled.
Trigger A creature touches the hunting spider's web while the spider is on it.
Effect The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
- Speed
- 25 feet, climb 25 feet
Melee ◆ fangs +9 (finesse, unarmed), Damage 1d6+2 piercing plus Hunting Spider Venom
Ranged ◆ web +7, Damage Web Trap
Descend on a Web ◆ (move) The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.
Hunting Spider Venom (poison) Saving Throw DC 16 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, Clumsy 1, and off-guard (1 round)
Stage 3 1d6 poison damage, Clumsy 2, and off-guard (1 round)
Web Trap A creature hit by the hunting spider's web Strike is Immobilized and stuck to the nearest surface until it Escapes.
Source: Pathfinder Monster Core