Graveknight

Creature 10
  • Medium
  • graveknight
  • undead
  • unholy
Perception
+19; darkvision
Languages
Common, Necril
Skills
Athletics +23, Intimidation +22, Religion +19, Warfare Lore +20
Str +7, Dex +4, Con +4, Int +2, Wis +3, Cha +5
Items
composite longbow, greatsword, full plate, arrows (20)
AC
31; Fort +21, Ref +19, Will +18
HP
175, rejuvenation, void healing; Immunities cold, death effects, disease, paralyzed, poison, unconscious, bleed

Reactive Strike ⟲

Rejuvenation (divine) When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura (aura, divine, void) 30 feet.

When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.

Void Healing

Speed
25 feet

Melee ◆ frost greatsword +24 (cold, magical, versatile p), Damage 2d12+10 slashing

Melee ◆ fist +23 (agile, cold, magical, unarmed), Damage 2d6+10 bludgeoning

Ranged ◆ frost composite longbow +21 (cold, deadly d10, magical, propulsive, reload 0, volley 30 feet), Damage 2d8+6 piercing

Devastating Blast ◆◆ (arcane, cold) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 11d6 cold with a DC 29 basic Reflex.

The graveknight can use this ability once every 1d4 rounds.

Graveknight's Curse (arcane, curse) This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 33 Will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Phantom Mount ◆◆◆ (arcane, summon) HP 58; AC 27, Fort +17, Ref +15, Will +14

The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level. Unlike marvelous mount, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Ruinous Weapons Any weapon the graveknight wields or unarmed attack the graveknight uses gains the effects of the frost weapon rune, in addition to a +1 striking weapon rune.

Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.

Source: Pathfinder Monster Core

Running this fight? Add the graveknight to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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