Ghost Mage

Creature 10
  • Medium
  • ghost
  • incorporeal
  • spirit
  • undead
  • unholy
Perception
+17; darkvision
Languages
Common, Draconic
Skills
Arcana +22, Intimidation +22, Stealth +21
Str −5, Dex +3, Con +0, Int +6, Wis +3, Cha +6

Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

AC
27; Fort +16, Ref +19, Will +22
HP
135, rejuvenation, void healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious, bleed; Resistances all damage 10 (except force or ghost touch or spirit or vitality) (double resistance vs. non magical)

Rejuvenation (divine) Completing the ghost mage's project allows it to move on to the afterlife.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

Speed
0 feet, fly 25 feet

Melee ◆ ghostly hand +21 (agile, finesse, magical), Damage 2d8+12 void

Arcane Innate Spells DC 29, attack +23; 5th hallucination, howling blizzard; 4th suggestion, vision of death; 3rd blindness, veil of privacy, dispel magic; 2nd telekinetic maneuver; 1st enfeeble; Cantrips (1st) detect magic, figment, prestidigitation, read aura, telekinetic hand

Frightful Moan ◆ (auditory, divine, emotion, fear, mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Telekinetic Assault ◆◆ (divine) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a DC 29 basic Reflex save.

Source: Pathfinder Monster Core

Running this fight? Add the ghost mage to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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