Mammoth

Creature 10
  • Huge
  • animal
Perception
+18; low light vision, scent (imprecise) 30 feet
Skills
Athletics +22, Survival +19
Str +8, Dex +1, Con +5, Int −4, Wis +1, Cha −2
AC
29; Fort +21, Ref +15, Will +18; +2 status to all saves vs. cold
HP
190

Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.

Speed
45 feet

Melee ◆ tusk +22 (reach 15 feet, unarmed), Damage 3d8+12 piercing

Melee ◆ trunk +22 (reach 15 feet), Damage Grabbing Trunk

Melee ◆ foot +22 (reach 10 feet, unarmed), Damage 2d10+12 bludgeoning

Dual Tusks ◆ The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Trample ◆◆◆ Large or smaller, foot, DC 28 basic Reflex

Grabbing Trunk A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.

Source: Pathfinder Monster Core

Running this fight? Add the mammoth to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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