Gongorinan

Creature 11
  • uncommon
  • Medium
  • fiend
  • qlippoth
  • unholy
Perception
+20; darkvision
Languages
Chthonian, Telepathy 100 feet
Skills
Acrobatics +23, Athletics +23, Intimidation +21, Stealth +21
Str +6, Dex +6, Con +7, Int +1, Wis +3, Cha +4
Items
club

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
31; Fort +24, Ref +21, Will +20
HP
205; Immunities controlled, fear effects; Resistances mental 10, physical 10 (except cold iron)
Speed
40 feet, climb 40 feet, fly 40 feet, unfettered movement

Melee ◆ club +24, Damage 2d6+9 bludgeoning plus Reject Tools

Melee ◆ pincer +23 (magical, unholy), Damage 2d6 mental plus 2d10+9 slashing plus Grab

Melee ◆ tentacle +23 (agile, magical, reach 10 feet, unarmed, unholy), Damage 2d6+9 bludgeoning plus 2d6 mental

Melee ◆ stinger +23 (magical, unholy), Damage 2d6+9 piercing plus Gongorinan Venom

Occult Innate Spells DC 30, attack +22; 6th cursed metamorphosis, petrify; 3rd one with stone (at will); Constant (4th) unfettered movement

Disquieting Display ◆◆ (concentrate, mental, occult, visual) The gongorinan opens its maw to reveal the forms Hidden there, making observers question their own bodies. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Disquieting Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Clumsy 1 for 1 round.

Failure The creature is Clumsy 2 and Slowed 1 for 1 round.

Critical Failure As failure, but for 1 minute.

Gongorinan Venom (poison, polymorph) Saving Throw DC 30 Fortitude

Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round)

Stage 2 Stupefied 2 and Clumsy 2 (1 round)

Stage 3 Stupefied 4 and Clumsy 4 (1 round)

Stage 4 Paralyzed as changes completely overtake the body (1 round)

Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends

Painful Limbs ◆◆ The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks.

Reject Tools (mental, occult) A creature hit by the gongorinan's club must succeed at a DC 30 Will save or Release any manufactured items it's holding.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the gongorinan to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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