Goliath Spider
Creature 11- Perception
- +22 web sense; darkvision
- Skills
- Acrobatics +18, Athletics +23, Stealth +22
- Str +8, Dex +5, Con +7, Int −5, Wis +3, Cha −4
Web Sense The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
- AC
- 30; Fort +25, Ref +21, Will +17
- HP
- 220
Spring Upon Prey ⟲ Requirements Initiative has not yet been rolled.
Trigger A creature touches the goliath spider's web while the spider is on it.
Effect The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
- Speed
- 45 feet, climb 30 feet
Melee ◆ fangs +24 (reach 10 feet), Damage 2d12+12 piercing plus Goliath Spider Venom
Ranged ◆ web +22, Damage Web Tether
Descend on a Web ◆ (move) The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
Goliath Spider Venom (incapacitation, poison) Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 3d8 poison damage and Slowed 2 (1 round)
Stage 3 3d10 poison damage and Paralyzed for 2d4 hours
Web Tether A creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
Source: Pathfinder Monster Core