Garadasura

Creature 11
  • Huge
  • asura
  • spirit
Perception
+21; darkvision
Languages
Common, Diabolic, Telepathy 60 feet
Skills
Acrobatics +21, Athletics +23, Intimidation +21, Performance +21, Religion +21, Stealth +23
Str +6, Dex +3, Con +6, Int +0, Wis +2, Cha +4
Items
scimitar (2), breastplate

Telepathy 60 feet (aura, magical, mental)

AC
30; Fort +24, Ref +20, Will +19
HP
200; Immunities curse, disease, poison

Fast Healing 5

Encircling Aura (aura, divine, mental) 50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a DC 30 Will save or spend their next action to move toward the garadasura's location. If the garadasura moves, the efect ends for all currently affected creatures.

Reactive Strike ⟲

Speed
40 feet, swim 30 feet

Melee ◆ scimitar +24 (forceful, magical, reach 10 feet, sweep), Damage 2d6 persistent poison plus 1d6 spirit plus 2d6+9 slashing

Melee ◆ fangs +24 (agile), Damage 1d6 spirit plus 2d6+9 piercing plus Butchering Venom

Melee ◆ tail +24 (agile, reach 15 feet), Damage 2d6+9 bludgeoning plus 1d6 spirit plus Grab

Ranged ◆ venom spit +28 (agile), Damage 2d6+6 poison plus Butchering Venom

Butchering Venom (incapacitation, poison) Saving Throw DC 30 Fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Slowed 1 (1 round)

Stage 2 4d6 poison damage and Slowed 2 (1 round)

Stage 3 6d6 poison damage and Paralyzed for 1 hour

Constrict ◆ 2d6+7 bludgeoning, DC 30 basic Fortitude

Glorious Visage ◆ The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.

Slither ◆ The garadasura Strides or Swims up to half its Speed, pulling any creatures it has Grabbed with it.

Swallow Whole ◆ (attack) Large, 2d10+9 bludgeoning, Rupture 30

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the garadasura to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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