Elemental Tsunami
Creature 11- Perception
- +22; darkvision
- Languages
- Thalassic
- Skills
- Athletics +23, Stealth +23
- Str +6, Dex +6, Con +6, Int +0, Wis +3, Cha +0
Waterbound When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.
- AC
- 31; Fort +21, Ref +22, Will +19
- HP
- 195; Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water) 50 feet.
Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.
- Speed
- 35 feet, swim 100 feet
Melee ◆ wave +24 (reach 20 feet), Damage 2d12+12 bludgeoning plus Push or Pull 10 feet
Drench ◆ (primal, water) The elemental puts out all fires in a 20-foot emanation.
It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).
Surge ◆◆ The elemental tsunami momentarily expands to fill the area of its vortex. Creatures within the aura take 5d12+6 bludgeoning damage with a DC 31 basic Fortitude save. A creature that fails this save is pushed 20 feet.
The elemental tsunami then shrinks to its normal space and can't Surge again for 1d4 rounds.
Push or Pull 10 feet ◆ The elemental tsunami can choose whether to push or pull the creature on a successful hit.
Push ◆
Pull ◆
Source: Pathfinder Monster Core