Girtablilu Sentry

Creature 8
  • Large
  • beast
  • girtablilu
  • humanoid
Perception
+18; darkvision, tremorsense (imprecise) 60 feet
Languages
Common, Girtablilu
Skills
Athletics +18, Intimidation +17, Religion +16, Survival +17
Str +6, Dex +4, Con +6, Int +3, Wis +4, Cha +3
Items
longspear, hide armor
AC
27; Fort +20, Ref +16, Will +12
HP
160
Speed
40 feet

Melee ◆ longspear +21 (magical, reach 15 feet), Damage 2d8+9 piercing

Melee ◆ pincer +20 (agile, unarmed), Damage 2d8 + 9 bludgeoning plus Grab

Melee ◆ stinger +20 (reach 10 feet, unarmed), Damage 2d6 + 9 piercing plus Girtablilu Venom

Constrict ◆ 2d8+6 bludgeoning, DC 24 basic Fortitude

Desert Passage A girtablilu ignores natural difficult terrain in the desert.

Girtablilu Venom (poison) Saving Throw DC 24 Fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and enfeebled 1 (1 round)

Stage 3 3d6 poison damage and Enfeebled 2 (1 round)

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the girtablilu sentry to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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