Giant Anaconda
Creature 8- Perception
- +17; low light vision, scent (imprecise) 60 feet
- Skills
- Acrobatics +15, Athletics +21, Stealth +15, Survival +15
- Str +7, Dex +3, Con +6, Int −4, Wis +3, Cha −2
- AC
- 25; Fort +20, Ref +17, Will +15
- HP
- 175
Tighten Coils ⟲ Trigger A creature Grabbed or Restrained by the giant anaconda attempts to Escape.
Effect The DC of the Escape check is increased by 2.
- Speed
- 30 feet, climb 30 feet, swim 30 feet
Melee ◆ jaws +19 (reach 10 feet, unarmed), Damage 2d10+7 piercing plus Grab
Melee ◆ tail +19 (agile, reach 15 feet), Damage 2d8+7 bludgeoning plus Push 10 feet
Greater Constrict ◆ 1d10+7 bludgeoning, DC 26 basic Fortitude
Slither ◆ The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has Grabbed with it.
Swallow Whole ◆ (attack) Large, 1d10+7 bludgeoning, Rupture 21
Wrap in Coils ◆ (attack) Requirements A Large or smaller creature is Grabbed or Restrained in the giant anaconda's jaws.
Effect The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda's coils can hold as many creatures as will fit in its space.
Grab ◆
Push 10 feet ◆
Source: Pathfinder Monster Core