Greater Herexen

Creature 8
  • uncommon
  • Medium
  • undead
  • unholy
Perception
+16; darkvision
Languages
Common, Necril
Skills
Athletics +15, Deception +16, Religion +20, Stealth +15
Str +4, Dex +4, Con +3, Int +0, Wis +6, Cha +4
Items
dagger, defiled religious symbol of pharasma (wooden)
AC
26; Fort +13, Ref +16, Will +19
HP
135, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed

Final Blasphemy (divine, void) When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action Harm spell (DC 18 Fortitude).

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability

Void Healing

Speed
25 feet

Melee ◆ dagger +20 (agile, versatile s), Damage 2d6+8 piercing plus Heretic's Smite

Divine Prepared Spells DC 26, attack +18; 1st harm

Cleric Domain Spells DC 26, attack +18; 4th eradicate undeath; 1st death's call

Heretic's Smite (divine) While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the greater herexen's Strikes deal an additional 2d6 spirit damage to creatures with the holy trait.

Source: Pathfinder Monster Core

Running this fight? Add the greater herexen to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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