Greater Herexen
Creature 8- Perception
- +16; darkvision
- Languages
- Common, Necril
- Skills
- Athletics +15, Deception +16, Religion +20, Stealth +15
- Str +4, Dex +4, Con +3, Int +0, Wis +6, Cha +4
- Items
- dagger, defiled religious symbol of pharasma (wooden)
- AC
- 26; Fort +13, Ref +16, Will +19
- HP
- 135, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Final Blasphemy (divine, void) When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action Harm spell (DC 18 Fortitude).
The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability
Void Healing
- Speed
- 25 feet
Melee ◆ dagger +20 (agile, versatile s), Damage 2d6+8 piercing plus Heretic's Smite
Divine Prepared Spells DC 26, attack +18; 1st harm
Cleric Domain Spells DC 26, attack +18; 4th eradicate undeath; 1st death's call
Heretic's Smite (divine) While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the greater herexen's Strikes deal an additional 2d6 spirit damage to creatures with the holy trait.
Source: Pathfinder Monster Core