Giant Chameleon

Creature 3
  • Large
  • animal
Perception
+10; low light vision
Skills
Athletics +9, Stealth +10
Str +5, Dex +3, Con +1, Int −4, Wis +3, Cha −2

Camouflage The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.

AC
18 all-around vision; Fort +8, Ref +12, Will +8
HP
60

All-Around Vision

Speed
30 feet, climb 20 feet

Melee ◆ jaws +12 (reach 10 feet, unarmed), Damage 1d10+7 piercing

Melee ◆ tongue +12 (agile, reach 15 feet), Damage Tongue Grab

Tongue Grab If the giant chameleon hits a creature with a tongue Strike, that creature becomes Grabbed by the giant chameleon. The target isn't Immobilized, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Source: Pathfinder Monster Core 2

Running this fight? Add the giant chameleon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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