Berberoka
Creature 15- Perception
- +26; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Jotun
- Skills
- Athletics +31, Deception +27, Intimidation +25, Nature +26, Stealth +25, Survival +26
- Str +8, Dex +4, Con +6, Int −1, Wis +3, Cha +4
Deep Breath A berberoka can hold their breath for 2 hours
Fear of Crabs (emotion, fear, mental) If a berberoka sees a crab or crab-like creature, the berberoka must attempt a DC 33 Will save. They then become immune to the sight of that creature for 10 minutes.
Critical Success The berberoka is unaffected.
Success The berberoka becomes Frightened 2.
Failure The berberoka gains the Fleeing condition for 1 round and is Frightened 4.
- AC
- 36; Fort +29, Ref +23, Will +24
- HP
- 310
Reactive Strike ⟲
- Speed
- 30 feet, swim 30 feet, 15 while waterlogged
Melee ◆ fist +31 (reach 15 feet, unarmed), Damage 3d12+16 bludgeoning plus Grab
Consume Lake (manipulate) The berberoka drinks a prolific amount from an adjacent water source. If the water source is equal to or greater in volume than themself, the berberoka consumes up to 1,500 gallons of water per minute and becomes waterlogged. They can release water at the same rate. While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet.
Effect: Waterlogged
Greater Constrict ◆ 2d12+12 bludgeoning, DC 33 basic Fortitude
Spray Water ◆◆ Requirements The berberoka is waterlogged.
Effect The berberoka sprays a blast of water in a 60-foot line. All creatures in the line take 6d8 bludgeoning damage (DC 35 basic Reflex save). On a failed save, a creature is knocked Prone and pushed back 5 feet (10 feet on a critically failed save).
Grab ◆
Source: Pathfinder Monster Core 2