Crawling Hand
Creature −1- Perception
- +5; lifesense 30 feet, tremorsense (imprecise) 30 feet
- Languages
- Common, (can't speak any language)
- Skills
- Athletics +5, Stealth +6, Survival +2
- Str +1, Dex +3, Con +0, Int −4, Wis +0, Cha +0
Tremorsense (Imprecise) 30 feet
Lifesense 30 feet
- AC
- 12; Fort +2, Ref +5, Will +2
- HP
- 8, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, visual, bleed
Void Healing
- Speed
- 30 feet, climb 30 feet
Melee ◆ claw +7 (agile, finesse, reach 0 feet, unarmed), Damage 1d4+1 slashing plus Grab
Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.
Throat Grab ◆ This ability functions as Grab, but the crawling hand grips the throat of a Medium or smaller creature. A creature Grabbed or Restrained this way has difficulty speaking and must spend an extra action to perform any action that requires speaking, including casting spells.
Source: Pathfinder Monster Core