Clockwork Spy

Creature −1
  • uncommon
  • Tiny
  • clockwork
  • construct
  • mindless
Perception
+8; low light vision
Skills
Acrobatics +5
Str −1, Dex +3, Con +0, Int −5, Wis +2, Cha +0

Record Audio ◆ The clockwork spy records all sounds within 25 feet onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone. Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording. Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals.

The spy can start or stop playback of recorded sound by spending a single action. Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful DC 14 Thievery check to Disable Device (DC 14); on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording.

Wind-Up 24 hours, Disable Device (DC 14), standby

AC
15; Fort +2, Ref +7, Will +4
HP
7; Weaknesses electricity 2, orichalcum 2

Self-Destruct ⟲ A clockwork spy must use this reaction unless specifically programmed otherwise by its creator

Trigger The clockwork spy is reduced to 0 Hit Points

Effect The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing 1d10 piercing damage in a 5-foot emanation (DC 16 basic Reflex save). Its gemstone is destroyed, along with any information contained inside it.

An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 16 Thievery check to Disable Device (DC 16).

Speed
25 feet, fly 25 feet

Melee ◆ spherical body +7 (finesse), Damage 1d6-1 bludgeoning

Source: Pathfinder Monster Core 2

Running this fight? Add the clockwork spy to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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