Animated Broom

Creature −1
  • Small
  • construct
  • mindless
Perception
+3; darkvision
Skills
Athletics +5
Str +0, Dex +1, Con +0, Int −5, Wis +0, Cha −5
AC
15 (13 when broken); construct armor; Fort +3, Ref +6, Will +3
HP
6

Construct Armor (Hardness 2) Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and reducing its Armor Class to 13.

Speed
15 feet

Melee ◆ bristles +6 (agile, finesse, magical), Damage 1d4 bludgeoning plus Dust

Dust A creature hit by an animated broom's bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out.

A creature that doesn't breathe is immune to this effect.

Source: Pathfinder Monster Core

Running this fight? Add the animated broom to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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