Cloud Giant
Creature 11- Perception
- +22 cloudsight; low light vision, scent (imprecise) 30 feet
- Languages
- Common, Jotun, Sussuran
- Skills
- Athletics +26, Crafting +21, Diplomacy +24, Intimidation +26, Performance +21
- Str +7, Dex +0, Con +5, Int +1, Wis +3, Cha +1
- Items
- ranseur
Cloudsight Cloud giants ignore concealment from weather conditions, including clouds and rain.
- AC
- 30; Fort +25, Ref +18, Will +21
- HP
- 220
Reactive Strike ⟲
- Speed
- 30 feet
Melee ◆ ranseur +25 (disarm, magical, reach 20 feet), Damage 2d10+13 piercing
Melee ◆ fist +24 (agile, reach 15 feet, unarmed), Damage 2d8+13 bludgeoning
Primal Innate Spells DC 30, attack +22; 4th vapor form; 3rd levitate (at will); 2nd mist (at will)
Crushing Cloud ◆ (air, primal) The cloud giant solidifies some clouds, including fog or mist, around a creature that's already in a cloud up to 120 feet away. The target takes 3d8 bludgeoning damage (DC 30 basic Fortitude save). If it fails its save, it treats clouds as difficult terrain for 1 round.
Wind Strike ◆◆ (air, primal) The cloud giant Strikes a creature with their ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning damage and is Deafened for 1 minute. Whether or not the Strike hits, each non-cloud giant within a 20-foot emanation, including the target of the Strike, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.
Critical Success The creature is unaffected.
Success The creature takes 2d8 sonic damage.
Failure The creature takes 4d8 sonic damage and is deafened until the end of its next turn.
Critical Failure As failure, but double damage and also knocked Prone.
Source: Pathfinder Monster Core