Diabolic Dragon (Young, Spellcaster)
Creature 11- Perception
- +21 smoke vision; greater darkvision, scent (imprecise) 60 feet
- Languages
- Common, Diabolic, Draconic, Pyric
- Skills
- Acrobatics +20, Athletics +24, Deception +20, Diplomacy +22, Hell Lore +19, Intimidation +20, Legal Lore +21, Religion +21, Society +19, Thievery +20
- Str +7, Dex +3, Con +6, Int +2, Wis +4, Cha +3
Smoke Vision Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
- AC
- 30; Fort +23, Ref +20, Will +21; +2 status to all saves vs. divine
- HP
- 215; Immunities fire, paralyzed, sleep; Weaknesses holy 10
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 28 Will
Hell's Sting ⟲ (divine, mental, unholy) Trigger The dragon is critically hit with a melee attack
Effect The dragon channels the rancor of Hell back through the body of their foe, overwhelming it with an infernal assault on the mind. The triggering creature takes 6d6 mental damage with a DC 30 basic Will save. Holy creatures use an outcome one degree of success worse than they roll on their saving throw.
Reactive Strike ⟲
- Speed
- 50 feet, fly 120 feet
Melee ◆ jaws +24 (fire, magical, reach 10 feet, unarmed, unholy), Damage 2d6 fire plus 2d12+10 piercing
Melee ◆ claws +24 (agile, fire, magical, unholy), Damage 2d6 fire plus 2d8+10 piercing plus Grab
Melee ◆ tail +22 (fire, magical, reach 15 feet, unholy), Damage 2d8+10 bludgeoning plus 2d6 fire plus Knockdown
Divine Prepared Spells DC 30, attack +24; 4th dispelling globe, divine wrath, planar tether; 3rd blindness, chilling darkness; 2nd blood vendetta, darkness, translate; 1st command, fear, harm; Cantrips (1st) detect magic, divine lance, message, sigil, void warp
Divine Innate Spells DC 28, attack +20; 5th divine immolation, wall of fire; Cantrips (1st) ignition
Diabolic Fire Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Hellfire Breath ◆◆ (divine, fire, unholy) The dragon unleashes a blast of infernal fire that deals 12d6 fire damage in a 40-foot cone (DC 30 basic Reflex save).
The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab ◆
Knockdown ◆
Source: Pathfinder Monster Core