Diabolic Dragon (Young, Spellcaster)

Creature 11
  • Large
  • divine
  • dragon
  • unholy
Perception
+21 smoke vision; greater darkvision, scent (imprecise) 60 feet
Languages
Common, Diabolic, Draconic, Pyric
Skills
Acrobatics +20, Athletics +24, Deception +20, Diplomacy +22, Hell Lore +19, Intimidation +20, Legal Lore +21, Religion +21, Society +19, Thievery +20
Str +7, Dex +3, Con +6, Int +2, Wis +4, Cha +3

Smoke Vision Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.

AC
30; Fort +23, Ref +20, Will +21; +2 status to all saves vs. divine
HP
215; Immunities fire, paralyzed, sleep; Weaknesses holy 10

Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 28 Will

Hell's Sting ⟲ (divine, mental, unholy) Trigger The dragon is critically hit with a melee attack

Effect The dragon channels the rancor of Hell back through the body of their foe, overwhelming it with an infernal assault on the mind. The triggering creature takes 6d6 mental damage with a DC 30 basic Will save. Holy creatures use an outcome one degree of success worse than they roll on their saving throw.

Reactive Strike ⟲

Speed
50 feet, fly 120 feet

Melee ◆ jaws +24 (fire, magical, reach 10 feet, unarmed, unholy), Damage 2d6 fire plus 2d12+10 piercing

Melee ◆ claws +24 (agile, fire, magical, unholy), Damage 2d6 fire plus 2d8+10 piercing plus Grab

Melee ◆ tail +22 (fire, magical, reach 15 feet, unholy), Damage 2d8+10 bludgeoning plus 2d6 fire plus Knockdown

Divine Prepared Spells DC 30, attack +24; 4th dispelling globe, divine wrath, planar tether; 3rd blindness, chilling darkness; 2nd blood vendetta, darkness, translate; 1st command, fear, harm; Cantrips (1st) detect magic, divine lance, message, sigil, void warp

Divine Innate Spells DC 28, attack +20; 5th divine immolation, wall of fire; Cantrips (1st) ignition

Diabolic Fire Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.

Hellfire Breath ◆◆ (divine, fire, unholy) The dragon unleashes a blast of infernal fire that deals 12d6 fire damage in a 40-foot cone (DC 30 basic Reflex save).

The dragon can't use Hellfire Breath again for 1d4 rounds.

Grab ◆

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the diabolic dragon (young, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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