Atrixyl
Creature 11- Perception
- +22 true sin scent (precise) 60 feet; darkvision
- Languages
- Aklo, Common, Draconic, Elven, Sakvroth
- Skills
- Acrobatics +22, Arcana +20, Athletics +22, Deception +18, Diplomacy +18, Intimidation +20, Occultism +20, Sinspawn Lore +20, Stealth +22, Survival +16
- Str +7, Dex +5, Con +4, Int +3, Wis +1, Cha +3
True Sin Scent An atrixyl can smell creatures that refect or generally revel in any of the seven sins (envy, gluttony, greed, lust, pride, sloth, and wrath) within 60 feet as a precise sense and can also distinguish between diferent sins and creatures. These typically include sinspawn and certain demons, though the GM ultimately determines which creatures are appropriately sinful.
- AC
- 31; Fort +24, Ref +21, Will +18
- HP
- 190; Immunities controlled; Weaknesses acid 10; Resistances mental 10
Reactive Strike ⟲
Spell Break ⟲ Trigger The atrixyl critically succeeds on a saving throw
Effect The atrixyl shatters the portion of magic that would afect them and uses it to empower themself. The atrixyl gains temporary Hit Points equal to twice the triggering spell's rank and a +4 status bonus to damage rolls for 1 round.
- Speed
- 30 feet, climb 30 feet
Melee ◆ fist +23 (agile, magical), Damage 2d12+10 bludgeoning plus Improved Push
Absorb Sin ◇ Trigger The atrixyl reduces a creature it can smell with its true sin scent to 0 Hit Points
Effect The atrixyl regains 6d6 healing Hit Points.
Change Shape ◆ (arcane, concentrate, polymorph) The atrixyl takes on the appearance of any Medium humanoid. This doesn't change the atrixyl's Speed or their attack and damage modifers with their Strikes but might change the damage type their Strikes deal.
Insectile Agility When the atrixyl Leaps, High Jumps, or Long Jumps, they can increase horizontal and vertical distances traveled by up to 10 feet. They also treat falls as 50 feet shorter.
Resonating Kick ◆◆ (arcane) The atrixyl makes a fist Strike. If the target is an aberration or is capable of casting spells from the arcane tradition, this attack deals an additional 2d12 force damage.
Roundhouse Smash ◆◆ The atrixyl makes a fist Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the atrixyl's melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. This counts as two attacks for the atrixyl's multiple attack penalty.
Improved Push ◇
Source: Pathfinder Monster Core 2