Ash Giant
Creature 11- Perception
- +21; low light vision
- Languages
- Common, Jotun
- Skills
- Athletics +24, Crafting +16, Diplomacy +16, Intimidation +21, Survival +21
- Str +7, Dex +3, Con +6, Int −1, Wis +4, Cha −2
- Items
- piggy clod (6), war flail
Vermin Empathy The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.
- AC
- 30; Fort +23, Ref +18, Will +21; +2 status to all saves vs. disease
- HP
- 240
Reactive Strike ⟲
Tumor Pop When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.
- Speed
- 30 feet
Melee ◆ war flail +24 (disarm, magical, reach 10 feet, sweep, trip), Damage 2d10+13 bludgeoning plus Gore Grinder
Melee ◆ fist +24 (agile, reach 10 feet, unarmed), Damage 2d4+13 bludgeoning
Ranged ◆ piggy clod +24 (brutal), Damage 2d8+7 slashing plus 5 splash slashing
Blastboil ◆ The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot cone takes 5d8 poison damage with a DC 29 basic Reflex save. A creature that fails its save is also Sickened 1 (or Sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in 1d4 rounds.
Gore Grinder ◆ Requirements The ash giant's last action was a successful war flail Strike
Effect The ash giant wraps the chain of the flail around the target and grinds its flesh. The creature takes 2d8 slashing damage and 2d8 persistent bleed damage with a DC 30 basic Fortitude save.
Tangle-Topple ◆◆ The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's Immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature Escapes or the metal is Forced Open.
Source: Pathfinder Monster Core 2