Caligni Hunter
Creature 4- Perception
- +10 light blindness; greater darkvision
- Languages
- Caligni, Sakvroth
- Skills
- Acrobatics +13, Athletics +8, Stealth +13, Survival +12, Thievery +11
- Str +2, Dex +5, Con +2, Int −1, Wis +2, Cha +1
- Items
- shortsword (2), leather armor, darkening poison (6)
Greater Darkvision
At-Will Spells
- AC
- 21; Fort +10, Ref +13, Will +8
- HP
- 60, final fate
Final Fate (occult, spirit) When the hunter dies, their soul leaves their body in an explosion of spiritual energy. All creatures in a 20-foot burst take 5d6 spirit damage (DC 19 basic Will save).
The hunter's possessions are left in a pile where they died.
Light Blindness
- Speed
- 25 feet
Melee ◆ shortsword +13 (agile, finesse, versatile s), Damage 1d6+7 piercing plus Darkening Poison
Occult Innate Spells DC 19, attack +11; 2nd darkness (at will), see the unseen (at will); Cantrips (1st) figment
Double Slice ◆◆ The caligni hunter makes two Strikes against the same target, one with each of their shortswords. The hunter combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the hunter's multiple attack penalty, but the penalty increases only after both attacks.
Encircling Command ◆ (auditory) Each caligni skulker within 30 feet of the skulker can Step. Each skulker can benefit from Encircling Command only once per round.
Sneak Attack The caligni hunter deals 1d6 extra precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core