Barghest
Creature 4- Perception
- +12; darkvision, scent (imprecise) 30 feet
- Languages
- Common, Goblin, Fey, Jotun
- Skills
- Athletics +13, Deception +11, Diplomacy +9, Intimidation +11, Stealth +10, Survival +12
- Str +5, Dex +2, Con +3, Int +2, Wis +2, Cha +3
- AC
- 20; Fort +11, Ref +12, Will +8
- HP
- 50; Weaknesses holy 5; Resistances physical 5 (except cold iron)
Primal Hunt ⟲ (primal, teleportation) Trigger A creature within the barghest's reach takes a move or teleportation action
Effect After the triggering action, the barghest can teleport up to 60 feet to a space adjacent to that creature.
- Speed
- 25 feet
Melee ◆ claw +13 (agile, unarmed, unholy), Damage 2d6+5 slashing plus Unhealing Wound
Divine Innate Spells DC 21, attack +13; 2nd invisibility, mist; Cantrips (1st) figment, light
Change Shape ◆ (concentrate, polymorph, primal) The barghest takes on the shape of a humanoid, a dog, or its true form. Their size changes to match the new form. When the barghest is a humanoid, their claw Strike deals bludgeoning damage and they lose their jaws Strike. When the barghest is a dog, their Speed changes to 35 feet. Each individual barghest has only one humanoid form and one dog form.
Unhealing Wound (curse, primal) A creature damaged by the barghest's claws must succeed at a DC 21 Fortitude save or be cursed. The cursed creature can't regain Hit Points except via magic until it returns to maximum Hit Points. The creature can attempt a new saving throw against the curse every 24 hours.
Knockdown ◆
Source: Pathfinder Monster Core