Daeodon

Creature 4
  • Large
  • animal
Perception
+12; low light vision, scent (imprecise) 30 feet
Skills
Acrobatics +8, Athletics +12, Survival +10
Str +6, Dex +0, Con +3, Int −4, Wis +2, Cha −1
AC
21; Fort +13, Ref +9, Will +10
HP
60

Ferocity ⟲

Speed
40 feet

Melee ◆ tusk +14 (unarmed), Damage 2d8+6 piercing

Daeodon Charge ◆◆ The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked Prone by the force of the blow.

Source: Pathfinder Monster Core

Running this fight? Add the daeodon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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