Caligni Caller

Creature 6
  • Medium
  • caligni
  • humanoid
Perception
+11; greater darkvision
Languages
Caligni, Sakvroth
Skills
Arcana +9, Intimidation +14, Occultism +13, Stealth +15
Str +2, Dex +5, Con +1, Int +1, Wis +1, Cha +4
Items
dagger

Greater Darkvision

AC
24; Fort +9, Ref +15, Will +11
HP
80, death umbra

Death Umbra (darkness) When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Enfeebled 1 for 1 minute.

Failure The creature is Enfeebled 2 and Slowed 1 for 1 minute.

Light Blindness

Speed
25 feet

Melee ◆ dagger +15 (agile, finesse, versatile s), Damage 1d4+4 piercing plus 1d6 void

Occult Innate Spells DC 24, attack +16; 5th umbral journey; 4th darkness; 3rd chilling darkness, grim tendrils; 2nd darkness (at will); Cantrips (1st) detect magic, void warp

Sneak Attack The caller deals an additional 2d6 precision damage to Off-Guard creatures.

Source: Pathfinder Monster Core 2

Running this fight? Add the caligni caller to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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