Beetle Carapace
Creature 6- Perception
- +12; darkvision
- Skills
- Acrobatics +11, Athletics +15
- Str +5, Dex +3, Con +4, Int −5, Wis +2, Cha −2
- AC
- 24; Fort +16, Ref +13, Will +10
- HP
- 90, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing
- Speed
- 20 feet, fly 20 feet
Melee ◆ mandible +15, Damage 2d8+7 piercing plus Grab
Melee ◆ foot +15 (unarmed), Damage 2d6+7 bludgeoning
Abdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 Flat. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).
Constrict ◆ 2d8+2 piercing, DC 24 basic Fortitude
Grab ◆
Source: Pathfinder Monster Core 2