Beetle Carapace

Creature 6
  • Large
  • mindless
  • skeleton
  • undead
  • unholy
Perception
+12; darkvision
Skills
Acrobatics +11, Athletics +15
Str +5, Dex +3, Con +4, Int −5, Wis +2, Cha −2
AC
24; Fort +16, Ref +13, Will +10
HP
90, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Void Healing

Speed
20 feet, fly 20 feet

Melee ◆ mandible +15, Damage 2d8+7 piercing plus Grab

Melee ◆ foot +15 (unarmed), Damage 2d6+7 bludgeoning

Abdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 Flat. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).

Constrict ◆ 2d8+2 piercing, DC 24 basic Fortitude

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the beetle carapace to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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