Bodach
Creature 6- Perception
- +14; low light vision
- Languages
- Common, Fey
- Skills
- Acrobatics +11, Athletics +11, Deception +15, Diplomacy +11, Intimidation +13, Nature +13, Stealth +13, Thievery +15
- Str +2, Dex +2, Con +4, Int +4, Wis +3, Cha +4
- Items
- staff
- AC
- 23; Fort +14, Ref +12, Will +17
- HP
- 110; Weaknesses cold iron 5
Gray Aura (aura, emotion, mental) 15 feet. The bodach is always surrounded by a pall of gloomy gray, like the air before it rains. A non-fey or non-hag creature entering the aura or beginning their turn in the aura must succeed at a DC 21 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). A creature who succeeds is temporarily immune to the aura for 1 minute.
- Speed
- 25 feet, climb 10 feet
Melee ◆ staff +16 (magical, two hand d8), Damage 2d4+6 bludgeoning
Primal Innate Spells DC 24; 2nd mist (at will)
Implacable Curse ◆◆ The bodach makes a staff Strike. If it hits, it deals an additional 2d8 spirit damage, and the target must attempt a save against either Mumbletongue or Stumblefoot (the bodach's choice).
Mumbletongue ◆◆ (auditory, concentrate, primal) The bodach mumbles a string of half-comprehensible nonsense, cursing creatures within a 10-foot emanation. Each creature in the area must succeed at a DC 24 Will save or become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure).
Stumblefoot ◆◆ (concentrate, primal, visual) The bodach stares unblinkingly at its foes, cursing creatures within a 15-foot cone. Each creature in the area must succeed at a DC 24 Fortitude save or become Clumsy 1 and Enfeebled 1 for 1 minute (Clumsy 2 and Enfeebled 2 on a critical failure).
Unstoppable A bodach reduces any penalty it takes to its Speed by 5 feet (to a minimum of 0 feet). A bodach can fit into tight spaces as if it were a Small creature. It can move at its full Speed while Squeezing.
Source: Pathfinder Monster Core 2