Azarketi Crab Catcher

Creature 0
  • Medium
  • amphibious
  • azarketi
  • humanoid
Perception
+6
Languages
Common, Alghollthu
Skills
Athletics +4, Diplomacy +3, Nature +3, Stealth +5, Survival +5, Underwater Lore +4
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +1
Items
dagger, crab cage, sack (5)
AC
16; Fort +6, Ref +9, Will +3
HP
15

Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Swim Away ⟲ Requirements The azarketi crab catcher is swimming

Trigger The azarketi crab catcher is targeted with an attack and can see the attacker

Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.

Speed
25 feet, swim 25 feet

Melee ◆ dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing

Ranged ◆ dagger +7 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+2 piercing

Source: Pathfinder Monster Core

Running this fight? Add the azarketi crab catcher to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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