Azarketi Crab Catcher
Creature 0- Perception
- +6
- Languages
- Common, Alghollthu
- Skills
- Athletics +4, Diplomacy +3, Nature +3, Stealth +5, Survival +5, Underwater Lore +4
- Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +1
- Items
- dagger, crab cage, sack (5)
- AC
- 16; Fort +6, Ref +9, Will +3
- HP
- 15
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Swim Away ⟲ Requirements The azarketi crab catcher is swimming
Trigger The azarketi crab catcher is targeted with an attack and can see the attacker
Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.
- Speed
- 25 feet, swim 25 feet
Melee ◆ dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing
Ranged ◆ dagger +7 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+2 piercing
Source: Pathfinder Monster Core