Air Wisp
Creature 0- Perception
- +6; darkvision
- Languages
- Sussuran
- Skills
- Acrobatics +7, Plane of Air Lore +4, Stealth +7
- Str +0, Dex +3, Con +1, Int +0, Wis +2, Cha +0
- AC
- 16; Fort +3, Ref +9, Will +4
- HP
- 12; Immunities bleed, paralyzed, poison, sleep
Accord Essence ⟲ (air) Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack
Effect The wisp detonates themself in an elemental explosion. This grants temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet who have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.
A wisp that uses this reaction is permanently destroyed, and they can be restored by only a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (air, aura) 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.
A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the air trait; a creature with the elemental and air traits gains this bonus to all attack and damage rolls.
- Speed
- null feet, fly 40 feet
Melee ◆ tendril +7 (reach 10 feet), Damage 1d4 bludgeoning
In Concert When an air wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.
Source: Pathfinder Monster Core 2