Xorn

Medium elemental, neutral

Armor Class
19 (natural armor)
Hit Points
73 (7d8 + 42)
Speed
20 ft., burrow 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills
Perception +6, Stealth +3
Damage Resistances
piercing and slashing from nonmagical attacks that aren't adamantine
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages
Terran
Challenge
5 (1,800 XP)

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Running this fight? Add the xorn to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.