Triceratops

Huge beast, unaligned

Armor Class
13 (natural armor)
Hit Points
95 (10d12 + 30)
Speed
50 ft.
STR
22 (+6)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4)
WIS
11 (+0)
CHA
5 (−3)
Senses
passive Perception 10
Languages
—
Challenge
5 (1,800 XP)

Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Running this fight? Add the triceratops to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.