Troll

Large giant, chaotic evil

Armor Class
15 (natural armor)
Hit Points
84 (8d10 + 40)
Speed
30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (−2)
WIS
9 (−1)
CHA
7 (−2)
Skills
Perception +2
Senses
darkvision 60 ft., passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Running this fight? Add the troll to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.