Zuishin
Creature 10- Perception
- +21; darkvision
- Languages
- Common, Empyrean, Telepathy 100 feet
- Skills
- Acrobatics +23, Athletics +22, Intimidation +19, Medicine +21, Nature +21, Stealth +21
- Str +6, Dex +7, Con +5, Int +1, Wis +5, Cha +3
- Items
- composite longbow, katana, breastplate
Telepathy 100 feet (aura, magical, mental)
Ward (divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A zuishin's ward is typically a gate, doorway or shrine.
- AC
- 30; Fort +19, Ref +23, Will +17
- HP
- 180; Weaknesses cold iron 10
Reactive Strike ⟲
- Speed
- 0 feet, fly 25 feet
Melee ◆ holy katana +23 (deadly d8, holy, magical, two hand d10, versatile p), Damage 2d6+9 slashing
Ranged ◆ holy composite longbow +24 (deadly d10, holy, magical, reload 0, volley 30 feet), Damage 2d8+9 piercing
Divine Innate Spells DC 29, attack +21; 5th breath of life, translocate, dispel magic, heal; 4th cleanse affliction, sure footing; 3rd share life, heal
Healing Arrow ◆◆ (divine, healing) The zuishin blesses an arrow with healing magic. They expend a Breath of Life, Cleanse Affliction, Heal, or Sure Footing spell and make a composite longbow Strike against an ally.
A critical failure has no effect, but on any other result the ally is affected by the spell rather than taking damage from the Strike.
Holy Weaponry (divine) Any weapon becomes a striking Holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
Source: Pathfinder Monster Core 2