Water Orm
Creature 10- Perception
- +21; darkvision
- Languages
- Thalassic, Can't speak any language
- Skills
- Athletics +19, Stealth +23
- Str +8, Dex +5, Con +5, Int −3, Wis +5, Cha +0
Slow Metabolism A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become Slowed 1 but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.
Undetectable (primal) A water orm automatically tries to counteract any detection, revelation, or scrying ability attempted against it, using its Stealth modifier for the counteract check.
- AC
- 30; Fort +21, Ref +19, Will +17
- HP
- 170; Resistances cold 10, fire 10
- Speed
- 20 feet, swim 50 feet
Melee ◆ jaws +24 (reach 15 feet), Damage 2d10+11 piercing plus Grab
Melee ◆ tail +24 (agile, reach 15 feet), Damage 2d6+11 bludgeoning
Swallow Whole ◆ (attack) Large, 2d8+8 bludgeoning damage, Rupture 22
Water Travel ◆◆◆ (primal, water) A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of liquid. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to Swim, and it gains a +4 circumstance bonus to Stealth checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form by Dismissing this action.
Grab ◆
Source: Pathfinder Monster Core 2