Thulgant
Creature 18- Perception
- +30; darkvision, truesight 60 feet
- Languages
- Chthonian, Telepathy 100 feet
- Skills
- Acrobatics +32, Athletics +35, Occultism +33, Stealth +32
- Str +9, Dex +6, Con +6, Int +5, Wis +6, Cha +9
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 42; Fort +30, Ref +28, Will +32
- HP
- 305, fast healing 10; Immunities controlled, fear effects; Resistances mental 15, physical 15 (except cold iron)
Fast Healing 10
- Speed
- 30 feet, climb 30 feet, fly 50 feet, unfettered movement
Melee ◆ stinger +35 (reach 10 feet, unholy), Damage 3d12+17 piercing plus 4d6 mental plus Thulgant Venom
Melee ◆ tentacle +35 (agile, magical, reach 10 feet, unarmed, unholy), Damage 3d8+17 bludgeoning plus 3d6 acid plus Grab
Occult Innate Spells DC 40, attack +32; 9th petrify, phantasmal calamity; 8th quandary, divine decree, dispel magic, phantom pain; 7th interplanar teleport; Cantrips (1st) daze, detect magic; Constant (6th) truesight; Constant (4th) unfettered movement
Demon Hunter ◆ (occult) The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.
Greater Constrict ◆ 2d6+17 bludgeoning plus 1d6 acid, DC 40 basic Fortitude
Mind-Rending Sting ◆ (virulent) Requirements The thulgant hits the same enemy with two consecutive sting Strikes in the same round
Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.
Stunning Display ◆◆ (concentrate, emotion, fear, incapacitation, mental, occult, visual) The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 4.
Critical Failure The creature is Stunned 8.
Thulgant Venom (poison) Saving Throw DC 40 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and the victim gains one of the following at random: Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)
Stage 2 6d6 poison damage and the victim gains two of the following at random: Clumsy 2, Enfeebled 2, or Stupefied 2 (1 round)
Stage 3 9d6 poison damage and the victim gains all three of the following: Clumsy 3, Enfeebled 3, and Stupefied 3 (1 round)
Grab ◆
Source: Pathfinder Monster Core