Phase Dragon (Ancient, Spellcaster)
Creature 18- Perception
- +32; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic
- Skills
- Acrobatics +34, Arcana +35, Athletics +32, Diplomacy +33, Lore (any four specific locations) +33, Nature +31, Occultism +33, Religion +31
- Str +6, Dex +8, Con +4, Int +9, Wis +7, Cha +6
- AC
- 41; Fort +27, Ref +32, Will +31
- HP
- 250; Immunities immobilized, paralyzed, sleep
Shoo! ⟲ (arcane, teleportation) Trigger An enemy within 15 feet damages the dragon
Effect The dragon teleports the creature up to 35 feet away. The destination must be on the ground and in a space with no hazards.
Unerring Location The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 9th, counteract modifier +32). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.
- Speed
- 60 feet, fly 180 feet
Melee ◆ jaws +26 (magical, reach 15 feet), Damage 3d12+12 piercing
Melee ◆ claw +26 (agile, magical, reach 10 feet), Damage 3d8+12 slashing
Melee ◆ tail +24 (magical, reach 10 feet), Damage 3d10+12 bludgeoning
Arcane Prepared Spells DC 40, attack +32; 8th pinpoint; 7th contingency, energy aegis, retrocognition; 6th disintegrate, scrying, teleport, wall of force; 5th banishment, sending; 4th liminal doorway, mirage, unfettered movement; 3rd clairaudience, haste, safe passage; 2nd blur, dispel magic, humanoid form; 1st ant haul, force barrage, tailwind; Cantrips (1st) detect magic, figment, message, read aura, telekinetic projectile
Arcane Innate Spells DC 40, attack +32; 8th quandary; 7th interplanar teleport, planar seal; 6th teleport; 5th translocate; 4th flicker, planar tether, translocate (at will); Cantrips (1st) detect magic, read aura; Constant (1st) know the way
Blinking Barrage ◆◆◆ (arcane, concentrate, teleportation) The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 60 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this up to four times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end of their next turn.
Dislocating Breath ◆◆ (arcane, teleportation) The dragon exhales a swirl of energy that pulls creatures apart, dealing 17d6 force damage in a 50-foot cone (DC 40 basic Reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 50 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.
Phase Jump ◆ (arcane, concentrate, teleportation) Frequency once per round
Effect The dragon teleports up to 75 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.
Portal Strike ◆◆ (arcane, concentrate, manipulate, teleportation) The dragon momentarily opens a small portal and makes a claw Strike against a creature within 90 feet. The target is Off-Guard to the Strike.
Source: Pathfinder Monster Core 2