Sea Snake

Creature 0
  • Small
  • animal
Perception
+5; low light vision, scent (imprecise) 30 feet
Skills
Athletics +2, Stealth +5, Survival +5
Str +0, Dex +3, Con +1, Int −4, Wis +1, Cha −2

Deep Breath The sea snake can hold its breath for about an hour.

AC
16; Fort +5, Ref +9, Will +3
HP
15

Lash Out ⟲ (move) Trigger A creature within the sea snake's reach uses a move action

Effect The sea snake makes a fangs Strike against the attacker.

Speed
15 feet, swim 25 feet

Melee ◆ fangs +7 (agile, finesse), Damage 1d8 piercing plus Sea Snake Venom

Sea Snake Venom (poison) Saving Throw DC 16 Fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage (1 round)

Stage 2 1d6 poison damage and Enfeebled 1 (1 round)

Source: Pathfinder Monster Core 2

Running this fight? Add the sea snake to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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