Kraken

Creature 18
  • uncommon
  • Gargantuan
  • aquatic
  • beast
Perception
+34; darkvision
Languages
Common, Thalassic
Skills
Athletics +38, Intimidation +32, Nature +35, Stealth +33
Str +9, Dex +4, Con +9, Int +5, Wis +6, Cha +5
AC
42; Fort +35, Ref +28, Will +32
HP
360; Immunities controlled, emotion; Resistances cold 10, poison 20

Altered Weather (aura, primal) A kraken reshapes the weather within 2 miles of it, with the effect of the Control Weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.

Speed
10 feet, swim 40 feet

Melee ◆ arm +37 (magical, reach 40 feet), Damage 4d10+17 bludgeoning plus Grab

Melee ◆ tentacle +37 (agile, magical, reach 60 feet, unarmed), Damage 3d10+17 bludgeoning plus Grab

Melee ◆ beak +37 (magical, reach 20 feet, unarmed), Damage 3d10+17 piercing

Primal Innate Spells DC 40, attack +32; 10th dominate (animals only); 8th punishing winds; 7th resist energy

Constrict ◆ 2d10+17 bludgeoning, DC 40 basic Fortitude. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air.

Double Attack ◆ The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made.

If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.

Ink Cloud ◆ The kraken releases a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water.

Creatures inside the ink cloud are exposed to kraken ink poison and are Undetected while inside the cloud.

The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute.

Jet ◆ (move) The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

Kraken Ink (poison) Krakens are immune to this poison

Saving Throw DC 39 Fortitude;

Maximum Duration 10 rounds

Stage 1 4d6 poison damage and Sickened 1 (1 round)

Stage 2 5d6 poison damage and Sickened 2 (1 round)

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the kraken to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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