Millindemalion
Creature 13- Perception
- +23; low light vision
- Languages
- Aklo, Common, Fey
- Skills
- Crafting +28, Millinery Lore +30, Occultism +24, Society +24, Stealth +27
- Str +4, Dex +8, Con +1, Int +7, Wis +4, Cha +2
- Items
- +1 striking shears
- AC
- 33; Fort +20, Ref +27, Will +23
- HP
- 275; Weaknesses cold iron 10
Reactive Strike ⟲ The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
Unsettling Mind Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage.
- Speed
- 30 feet
Melee ◆ felt shears +27 (deadly d8, finesse, magical, versatile p), Damage 2d4+14 piercing plus 1d6 mental
Hat Toss ◆ (manipulate, mental, primal) The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet.
On a hit, the target must succeed at a DC 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a -4 circumstance penalty on the save.
A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
• Befuddling Bowler The hat clouds the target's mind; the target becomes Stupefied 2.
• Bewitching Beret The target is infatuated with their new hat and its creator, becoming Fascinated by the millindemalion and the beret.
• Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the Dazzled condition.
• Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a -10-foot circumstance penalty to their Speeds.
• Tiring Tricorne The target grows sleepy and becomes Slowed 1.
Effect: Fettering Fedora
Sneak Attack A millindemalion deals an extra 4d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2